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Progression started shaping the character

Postv0.7.0

Skills were already improving through use, but that progression still did not really show up in the character’s body or in the way builds developed.

The answer was Strength, Toughness, Dexterity, and Erudition - without adding a screen where you manually spend attribute points. The attributes are derived from the skills you actually train. Someone who mines, fights, cooks, uses a bow, or studies magic naturally develops in a different direction. Those attributes started affecting real things: melee damage, carry capacity, health, stamina, defensive efficiency, bow draw speed, and even how the character interacts with magic. Total level also began contributing to health and stamina so every playstyle keeps moving forward. During the same cycle I kept tightening the editor, the UI, and especially mobile support. It was less about “one more feature” and more about making the systems already in the game talk to each other. Progression stopped being just a number going up in a list.