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Combat stopped hiding behind numbers

Postv0.10.0

I tried to fix bad enemy-health readability by scaling health and damage together. It looked better at first, but it was basically makeup - and playing made that obvious.

So I went back and rebuilt it the right way. Every creature got real health and defense, weapons got a more honest damage scale, and physical damage started going through one shared formula. Weapon tier finally began to matter: weak gear can still handle simple enemies, but heavier targets actually resist it. Magic keeps a different niche because it does not follow exactly the same physical defense rules, and contribution/reward tracking now uses the damage that was really dealt. Health bars, floating numbers, and progression finally started telling the same story. This release came from admitting a fix I had already implemented was wrong. I would rather redo it than keep a bad solution just because it already exists.